

Devour has you sacrifice creatures, and you can only sacrifice creatures you control. The creature you devour would go back to its owner's graveyard (in this case, your opponent's graveyard).ħ02.80a: Devour is a static ability. “Devour N” means “As this object enters the battlefield, you may sacrifice any number of creatures. This permanent enters the battlefield with N +1/+1 counters on it for each creature sacrificed this way.”ħ01.13a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent he or she doesn’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action. Question 4: Yes, the Equipment would return to your friend's side of the table:ħ01.3d To “unattach” an Equipment from a creature means to move it away from that creature so the Equipment is on the battlefield but is not equipping anything. It should no longer be physically touching any creature. If an Aura, Equipment, or Fortification that was attached to something ceases to be attached to it, that counts as “becoming unattached” this includes if that object and/or that Aura, Equipment, or Fortification leaves the battlefield.Ĥ03.1. Most of the area between the players represents the battlefield. Permanents a player controls are normally kept in front of him or her on the battlefield, though there are some cases (such as an Aura attached to another player’s permanent) when a permanent one player controls is kept closer to a different player.Step one to winning in Devour is to stock up pretty much every item you find, from haystacks to fuel canisters and pretty much everything else you find out there. There are loads of items scattered all across the map, and you should collect as many of them as possible. Most importantly, place them somewhere you can easily get them. You might be wondering why you would need haystacks.

Well, in order to get to Anna, you will have to sacrifice goats, and the only way to capture a goat is by giving them something to eat.

Place the haystacks near the goat altar, so that when you need to sacrifice the goats, they will already be where you need them to be. The goat altar is also a good place to keep the fuel canisters, as they will be necessary to light the altar. This goes without saying, but when you have a rampaging enemy trying to hunt you down and kill you, med kits might be the best friend you have. There is no specific area that’s best to keep them at, just make sure you put them in a place you don’t often see Anna running into: a place you can heal without fearing getting interrupted. When first playing the game, my first instinct was to just sacrifice a goat and see what happens. Killing goats makes Anna incredibly mad, and killing a goat if you haven’t prepared for the upcoming fight, well, it’s less than ideal. If you are at the early game in Devour – meaning you’ve killed less than four goats – then you can stun Anna easily with the UV light. It’s fairly easy to outrun her at first, but when caught off-guard, the UV can be a lifesaver. However, keep in mind that the UV doesn’t work if you are playing Nightmare mode.
